Posted in anime, Other, Reviews

HighSpeed Etoile: Review

This just finished up, so it’s time to write about it! In the 1st episode, we got introduced to a lot of things about the series, but now the championship starts. So, how does this year’s NEX-Race series play out? Can Rin find success in this series? How will the two rookies do? Can Alice overhaul Lorenzo to win the big prize?

Let’s find out.

So to start off, the story is actually surprisingly simple when comes down to too it, but that’s what you get when you have a series completely focused on racing. It pretty much focused solely on Rin trying to get her 1st win, which doesn’t start out well. After taking a picture with fellow rookies Kanata and Towa, Rin starts her in 1st race… and spins almost instantly. To add to that, her pace is not very good, as she basically lasts the entire race, and she gets DQ’d for not following race protocol regarding blue flags.

I know she’s a hologram, but Hikari’s braver than me, that’s for sure.

From there Rin ends up meeting Alice in an episode, and it kinda highlights a problem in the early going; Rin is TOO much of a dork. I expected her to be somewhat of a dork because Alice is kinda a badass. at least when it comes to a series like this, but good Lord, her not recognizing Alice at all was frustrating, to say the least.

Anyway, after that episode and meeting Lorenzo in an episode that was similar to the Alice episode, but better because he disguised himself, so Rin’s dorkyness was at least excusable, we end up racing in Monaco. Rin begins to prove herself a bit, though she did get a lot of help from a tuned-up Ami, her tuned-up A.I assistant thanks to Chitose wanting to impress the Owner of the team. However, she did seem a lot better here all things considered, and almost got a podium, but had to settle for 5th in the end.

I just like this shot.

Actually, that’s one thing I’ll fully defend this series for, the animation is amazing and makes better use of it being fully CGI than most other anime I’ve seen. There are some really good camera shots with the cars here that had me very excited to watch each racing-based episode. And there are some cool moments with the characters, like Rin’s head bouncing when she doesn’t want to finish last and the summer break episode where the characters all get put in the spinning G-Force machine of death.

I do hope that Studio A-Cat, and King’s Creative make a slice-of-life anime with these animations, it would be a delight to see.

Speaking of the summer break episode, Rin uses it as a chance to hang out with Kanata and Towa, who I haven’t mentioned much outside of the picture because sadly get no development in the show which is a shame because character-wise and design-wise I love them, they are basically polar opposites, Kanata the one with overflowing passion and Towa the one with the more methodical touch. And yes, I am aware there they have a spinoff manga that talks about their time in racing school, no I have not be able to find translations. It sucks for me, because the summer break episode talks about them needing to find their driving style, and Kanata felt like the closest to it. She’s the definition of “checkers or wreckers”. She always goes for the gap if it increases her chances of winning, and of course, it ends up going badly for her quite a lot of the time. She’s the most fun driver to watch in this show for me. Towa doesn’t talk much, but she consistently finishes races in the top half of the field, which ends up netting her some top 5 finishes which is good to see.

The blue-haired bombshells!

Anyways, after an episode where Sophia takes centerstage, we get a nice episode where they pay tribute to the Toyota 2000GT where it’s shown that Rin’s driving style is more akin to manual style, as she gets to grips with the 2000GT, while while ami and Gen make some adjustments to the setup. Sadly, Rin doesn’t get to try it out as the setup suggested by ami is quite extreme, and her car shuts down as the next starts in Shanghai. This gives us time to focus on Youran who’s a bit more interesting than Sophia, whose episode is nice, but it amounts to the idea she’s blessed by luck and that’s the beginning and end of it. Youran’s episode actually goes a bit into how she was one of the best prospects from China but has been unable to live up to that for the time being, at the end she manages to take a win from Alice, but Lorenzo did retire from the race, as he is not really good at night racing. Every king has their weakness I guess.

In any case, the last 3 episodes focus on an original track in Osaka, where N.E.X Race was born. After some bonding between ami and Rin due to ami setting a time for her in qualifying, the final race begins with Rin towards the back, but she works her way upwards towards the front and even passes Alice for the lead, who is 3 points off the championship. However, Lorenzo after an awful start begins to work his way up the field, and ends up battling Rin… only for a lightning strike to happen, taking out the AI in the cars… including ami.

The race eventually restarts and after a pitstop goes wrong for Lorenzo, he has to catch up to Rin, but Alice refuses to give up, until her tyre blows up, putting her out of the race. What doesn’t make sense is that she pulls over instead of just going back to the pits despite there being only 3 points in it. Though that kinda sums up the 2nd storyline of this show being the whole Alice VS Lorenzo thing, which I kinda wish was the main story, given how nice the friendly rivalry is, but it’s a case of Alice is trying to get to where Lorenzo’s skill level is… but isn’t still quite there, and honestly, it’s just one of those things that needs more time than these shows have to develop that sort of arc.

Speaking of which Alice and Lorenzo are fine character-wise. Alice’s character is that she’s very American… and that’s the beginning and end of her, but she’s at least a fun presence, and Nana Mizuki’s voice acting really helps in this regard. Lorenzo has bit more going for him the fact that he’s the best driver in the series, but he also kinda is tired of not being challenged. I do wonder how much of him wants to be beaten by the rest of the field on a consistent basis, as he does really want to spend more time with his son by the sounds of things.

Plus he likes Kaiju monsters, which is pretty nice to see.

Back to the episode, Rin is trying to fight Lorenzo with everything she’s got but it seems to be not enough… until ami is finally successfully rebooted, and the 2 of them work together in the last corner, and Rin is able to just beat Lorenzo for her 1st win, and keep herself in the series, though the owner of the team wants them to go for the drivers’ championship next.

The ending theme for the show is Fanfare by SCANDAL, which is ok, but visuals really help here, as they change things up depending on the episode. For example in the episode where they do the 2000GT tribute, they have Rin chase that car instead of her race car, it’s neat details like that I can appreciate.

Believe it or not, this is actually a variation.

After the credits of the last episode, Rin discusses with Hikari what her nickname should be… settling on HighSpeed Etoile, due to her past as a ballerina. Also yea, despite being a Primastella, Hikari is still part of the team Rin is on, it’s never explained, but she does give some… interesting motivation to Rin in the last episode.

That’s sure is something to say to you’re driver in a heated battle.

As for Rin herself, while her dorkyness is a bit annoying, as it got toned down more and more, I found her pretty likeable. She’s clearly a bit insecure due to her past, which sadly isn’t brought up much outside of the 2nd episode, but I at least enjoyed every time she was on screen, she’s pretty fun to be around.

In fact, that’s how I would describe HighSpeed Etoile in general. An anime is just very fun to watch. It’s not perfect for sure, there are a lot of characters that are just there because they needed someone to fill that role, the commentators don’t sound excited at all, and some things are just left unexplained. And I do admit, I have a love of racing which probably helps me in liking this anime more, but there’s a lot of good racing animation, the voice acting is really good, particularly for Alice like I mentioned before, but Izumi Fuuka does a great job in her 1st lead role as Rin, you can tell when she happy and sad easily, and the character dynamics are fun to watch on screen. It’s a fun show that I’m sure will leave you smiling.

And that’s that! Good time watching a seasonal, but that’s not the only seasonal we have to talk about, because next time here, I’ll be talking about Rinkai! Should be a good one.

But for now, thanks for reading and I will see you next time.

Posted in anime, Other, Reviews

OVERTAKE! Review

Happy New Year! Sorry for this being so late, but I’ve been away if you can’t tell. But this anime has been very enjoyable to watch, and I’ve been eager to write about it. So, what does the journey for Komeki Motors have to give us. Can Haruka upset the team Bellssriso? Let’s find out. As always, spoilers are abounding, and I’m watching the sub version.

So there is some story to go through, which is mainly driven by Kouya’s desire to try and take pictures again, and Haruka’s desire to win for Komeki Motors. After the end of the 1st episode, Kouya tries to help Komeki Motors find a sponsor, even getting some brands involved, but none of them agree to it after a bad showing at what I think is Autopolis. Kouya says he’ll take his time finding a sponsor that understands Komeki Motors, but Sae finds the photo that Kouya took at the end of episode 1, which helps Komeki land the sponsor Mizuki Beverages. This allows them to buy some new Tires, which combined with some mishaps from the number 2 driver of Belloriso Tokimaru Toshi, allows them to gain 4th place at Twin Ring Motegi, a new personal best for the team., though Haruka is reluctant to celebrate, as he wasn’t able to win.

One thing I will say against this anime as a racing fan is that it feels overly harsh on Haruka’s performances, as for a 1 car team with not a lot of funding, he seems to always be in or around the points positions, which is good, since that’s where the money is for these teams. It would be different if he was running 15th all the time, but always being in the top 10, I don’t feel like they are the biggest backmarkers.

Look at this. Would you say this is a team that wasn’t doing well, challenging one of the top teams drivers?

Anyways, Haruka finds out they used the picture and there’s some tension between them because people seem to only like him when he loses, but he softens after learning Kouya’s backstory, which I’ll get into later, as it involves some other stuff that isn’t talked about at 1st. After an episode with involves the 3 main drivers Haruka, Toshi and Harunaga Satsuki, the latter also from Bellsoriso, go on a charity run, things take a turn for the better, as Kouya begins to take photos of people again, however in a nice play on Rain affected incidents in Suzuka, Satsuki suffers a crash that leaves him out of the car for a bit, promoting Toshi to 1st driver and leaving team leader Ena Noritsune, scrambling for good enough Number 2 to fill in. Haruka ended up withdrawing from the race due to having the wrong tires, but they up losing their sponsorship after that race as Kouya’s past ends up popping up, and while he tries to fight for the sponsorship, it doesn’t work, leading him to dissipate for a bit, while Haruka figures out what’s going on with him.

I’ll talk about Ena now since he doesn’t do too much, but honestly, I like him a lot. He’s very tactically minded. A big moment for me happened during that 1st Motegi race, which allowed Toshi to be the number 1 driver for about half the race, as he figured that around the halfway point of the race, Satsuki would be faster.

Speaking of Motegi, they have another race there, and while things are looking up for Toshi, as he wins his 1st race of the season, things are not good for Haruka and Komaki Motors, as the car from a racing winning position ends up dropping to 8th.

That doesn’t mean he’s not allowed to race you. Satsuki would done the same I think.

Toshki’s arc is pretty interesting as he wants to be the number 1 driver, as he feels that he’s getting up there in age, a realistic concern in these racing series, and wants to start winning more and becoming a true number one driver. While it is pretty basic, it does help to give some character, and his tension with Haruka, who he sees as below him, is pretty good too, though I’m surprised things aren’t as awkward when Haruka ends up trying out for Bellsoriso to become the new Number 2 driver, as the Komaki family grants him permission for that, though, Kota seems hesitant on it. It’s a bit of a thing with him, pushing down his true feelings, to let someone go.

Just say you like her, bro.

Toshki feels a lot of pressure with Haruka behind the wheel, which he feels is unnecessary, at least for the moment. After that, Haruka has to switch focuses, as he finds a card directing to Iwate Prefecture of Japan, where we finally learn the full extent of Kouya’s past.

Initially it’s said that he posted a photo of a little girl in a Tsunami, and got a lot of backlash for it, mainly people said he could have saved her, but in reality it goes deeper than that. Kouya actually met the girl, named Momo, and her, Grandfather, Shouzou, and they took a photograph together before all of that happened. However, because of the photo, Kouya hasn’t be allowed to visit Shouzou since even as old age slows gets the better of him, but he is allowed to this time and gets some kind of reassurance.

Keep taking lots of pictures, photographer.

Shouzou

After the funeral for Shouzou, Haruka chooses to stay with Komeki Motors to at least win with them, but the 2nd Suzuka race doesn’t go so well as the tires fade, making them fall to 7th in the end. Before the last race a Fuji, the community around Fuji Speedway gathers around Komeki Motors, having decided to give some money to the team, after Kouya asked around in the same episode he tried to get them sponsors. The money they have allows them to buy a lot of new parts during a test session where Satsuki fights to claim the number one driver position back from Toshki, but he can’t do it.

Satsuki arc is the most interesting, as it uses the story of James Hunt, Niki Lauda and the 1976 Nurgenburg Crash. During the charity race, he says his favourite driver was James Hunt because he was lucky to win the 1976 championship, but after his injuries, gets a visit from one of his grid girls, Mitsuzawa Arisu that maybe he should emulate Lauda’s hard work that won him 3 world champions. It’s very well done and really well told, and it’s shown that he took that on board when speaking to his fans in the last episode. Arisu takes it well.

You must REALLY like Satski, huh? Women never get Nosebleeds in anime.

Anyways, the final race is upon us and everyone has their own motivations. Satuski looking to reclaim his position at the top, Toshki looking to become the absolute number 1 driver, and Haruka looking to win for the 1st time with Komeki Motors, and see what’s like on that top step of the podium. The three battle for a bit, but Toshki is forced to retire with front wing damage, leaving the battle between the number 1 star of F4 and the underdog, looking for his 1st win for him, and his team.

And after an intense back-and-forth battle that is really well shot, the pass is made at the last corner, giving Haruka and Komeki Motors their 1st win. Kouya is able to take photos again with no major issues, and yea, that’s the end of the series. Overall, I would say the story is pretty good, and while I do wish there were more teams to go through and learn about their stories, what we did get was pretty good honestly.

That being said, I have a few minor complaints. The opening and ending are pretty bad. The OP itself, called Tailwind was done by a Vtuber called Kanae of NIJISANJI, and it honestly doesn’t feel fitting, and isn’t a great song, which sucks because the actual visuals for the OP are very good! The ending theme is Good Luck by Tasuku Hatanaka, which is ok, but doesn’t really stay in my head at all, and is just drawings of characters on the screen. The animation is mostly fine, though cars do take weird lines at points in my opinion, though that might just be an effect of the CG animation, I’m not sure.

To end off this review, let’s talk about Haruka and his character arc during the Season.

Haruka’s arc mainly revolves around wanting to win a race, not just for him, but for his father, who sadly died while racing for the team that would become Komeki Motors. He feels that he doesn’t need cheered on because he feels that people only cheer someone on for themselves and that him cheering his father on may have caused his death. While I don’t feel it’s as interesting as some of the other arc in the series and is mainly used to help Kouya’s development, it’s still very interesting in its own right.

Overall, Overtake was a very enjoyable show that I had a lot of fun watching week to week. The complaints I do have were very minor, and honestly, I do think you should watch this at least this. It’s a nice look into the world of Motorsports, and I hope this sparks more of them.

Again, sorry this took like a month after the finale aired, but I was away for 3 weeks and wouldn’t have been able to watch the episode. Next time I do seasonal anime, it’s gonna be HighSpeed Etolle, something I’m very excited about, please look forward to that.

Next time I’ll be looking into the lifestream of Final Fantasy VII: Ever Crisis. But for now, thanks for reading and I’ll see you next time.

Posted in Codemasters, Games, Racing, Rambles

Rambling about DIRT 4

So I figured I should probably do this while I’m actually playing the game a bunch, and having a lot of fun while doing so. Dirt Rally is highly regarded as one of the best Rally games of all time, and one of the best racing games of all time. I do think it’s also very hard if you don’t have a wheel, but I won’t deny that probably is some fun to be had if you just want to pick up the game casually. Dirt 4 was then released in 2017 with a similar format to Dirt Rally. The game was recently de-listed from Storefronts alongside a bunch of other, in what seems a move due to the EA/Codemasters buyout, but you can probably find keys or a copy for cheap on Ebay.

But still, this was a game that I was really curious about after playing Dirt Rally? So was it at least good? Let’s find out.

Artwork by Yitsune

So starting off, I will just say, this game is a LOT more beginner friendly than Dirt Rally. 1st of all, it has 2 different handling models, Gamer and Simulation. I chose a gamer because I don’t have a wheel. There are also a lot of tutorials that tell you what certain things do, like the handbrake, which is useful for getting around tight corners.

Progression in this game works like so: you run a race team, and you have to get to the top of 3 different disciplines of off-road racing, Rally, which involves you driving cars on either gravel, snow or the tightest roads known to man, Rallycross, my personal favourite, which involves you driving on tracks with both asphalt and gravel against other competitor’s, and Landrush, which is kinda dirt track racing but with bigger tracks.

You own a team, but you can choose to drive events for other teams, where repairs during the event are free, but they do take up time, which if you go over 30 mins for, you get a penalty. Of course, if you are driving for yourself, you pay for the repairs, which can be costly, but the prize money balances out when you do well. Cars for each discipline can be customized if you’re racing for your own team, with sponsors and car colours, but I still can’t weeb up my ride! Gonna keep saying it till I can do it in one of these games!

Cars for each discipline are bought from the dealership or the classifieds, and the cars range from classics like the Mini Cooper and Audi Quattro to more modern machines like the VW Polo and the Ford Focus RS RX, to more specialised machines like the Crosskarts and Stadium Trucks. There’s something for everyone in this game, but the question you’re probably wondering is how do they work?

Rally is the same discipline as it is in Dirt Rally, where you race on open roads on Gravel, asphalt, and Snow. There are 5 locations, Australia, the USA and Wales all use varying types of Gravel, Sweden brings the inevitable snow psychics and the horrors that come with snow psychics in any game, and Spain brings some familiarity with just straight-up asphalt roads, though you may run into some cobblestones on the way when you run into some towns.

The way that stages work is that they are randomly generated, and if you are using the Freeplay mode, you can actually choose the length and complexity of the stage, but I will say the random generator very clearly doesn’t have enough stuff in it, as corners and certain sequences tend to repeat during stages, but I’ll be honest I’m having too much fun in this game to care because the handling of the cars is amazing with a controller.

I said when I looked at Dirt Rally, that the cars were fine-tuned for steering wheels, but here, they feel a lot better to handle with a controller and it’s awesome to just drive these things, and I’m happy about that because it makes the game a lot more fun. I haven’t reached the top category in rally yet, but cars like the Subaru Impreza, the Mini Cooper and the Mitsubishi Lancer are really fun to drive around these challenging courses, where corners are often blind, speeds are high, and bravery is needed in spades.

The feeling of racing these cars around these circuits is a lot better to me, and it’s something that I hope it added to the new WRC game that Codemasters is apparently making, which if that plays like Dirt Rally, I’ll probably just skip it because I don’t have the money or space for a wheel to play games like that! I’ll leave that to the sim racing pros like Jimmy Broadbent.

Weather can also play a big factor in rally, as you race no matter how bad things get sometimes. There was fog on one of the stages I played, and it’s hard to race when you can’t see s**t, but you have to do it in rally. I guess Rally is the only motorsport that can stick it to Mother Nature sometimes. I’ll also just say now that Historic Rally is the same thing but in older cars, they try to sell you on it being different, but it’s really not.

Landrush, I like said before, is basically dirt track racing on bigger tracks in buggies, and later, super trucks. I honestly haven’t gone back to it since I played it for the career mode, and it feels like it’s a nice mini add-on to what is already in the game, but not a selling point. It’s better than Hillclimb in Dirt Rally, and that’s kinda all I have to say about it.

As for Rallycross, man I love it, but there were just a few small steps away from hitting a home run with this mode. The gameplay of the rallycross cars themselves are perfect, I love how every car from the 1600s to Supercars feels, they are fun to drive with my controller, and the racing with the ai is pretty close, and involves a lot of beating and banging as it should. The tracks feel very nice to drive on and very different to each other, from the undulating gravel of Hell in Norway, to the very fast-flowing circuit of Lohéac in France. But there also comes the problem with this mode, there are only five tracks to choose from, and 3 of them are carryovers from Dirt Rally. The 2 new ones are Lohéac in France and Montalegre in Portugal. I appreciate that since Lohéac is really cool, I love the Joker Lap Merge on it, but if you don’t enjoy Rallycross I can see why it would be repetitive.

Another disappointing thing is that there are no Audi’s in this game at all, so you can’t even play as Robin Larsson, Topi Heikkinen, and the World Champion at the time this game came out, Mattias Ekström. I get that licences are hard, but MAN, that sucks. Still, I do find a lot of fun in Rallycross, it’s probably the mode I’ve put the most time into, but I just feel like they could have done a little more honestly.

There are also some joyride challenges that kinda serve as a Gymkhana mode, as these usually involve you smashing through blocks or setting the fastest time you can through abandoned buildings, crates and ramps. Pretty fun overall honestly, even if I haven’t personally spent much time on it.

Dirt 4 is a great game that’s lacking in certain aspects, and honestly, in terms of rally and rallycross, it might be the best product out there on the market for casual gamers, or people who don’t want to deal with sim racing setups in order to play a form of motorsport they like. I know that this game is harder to find, especially since they have taken this game off digital stores, and why did they take this game off digital stores, but if you can find a copy or a key, it’s worth a shot. You can get it on the PS4, Xbox 360 and Steam,

Man, it’s been a while since I wrote about a racing game. These games are why I invented the rambling format in the 1st place, to write about these without the pressure of having to 100% them, which is always a plus.

Next time, I’ll be talking about my new favourite character in Genshin Impact, Deyha. I predict that blog post will be me simping for a fictional women quite a bit. We’ll see.

But for now, thanks for reading, and I will see you next time.

Posted in Codemasters, Games, Racing, Rambles

Rambling about GRID:Autosport

Racing games are cool! And last week, I spoke about Codemasters’ Rally offering, and game that I thought was a bit too hard for beginners. This time however, I wanted to talk about what was one of, if not the last 7th gen(PS3/360) offering, and what it entails! There’s a lot of different types of racing here’s so let’s take another virtual tour around Europe… and in this case the world.

So GRID:Autosport has 5 different styles of racing: Touring, Endurance, Openwheel, Tuner and Street. You race in these 5 categories and once you reach certain levels in all 5 style, you get to race in the GRID Series. I got up to the Grid Grand Slam for this article.

I will start by saying Codemasters knew how to get most of the PS3/360 at this point because THIS LOOKS LIKE A EARLY PS4 GAME. Seriously, it’s insane how good a lot of cars look in this game. While I didn’t play Race Driver: Grid, I know from playing Grid 2, it had the problem of too much bloom because 7th Gen. This is thankfully not much of an issue here, as everything feels very clean, crisp, and most importantly, visible. The music… well there isn’t much, that’s why I didn’t mention it in Dirt:Rally, it’s only the menus, and even I usually turn music off in a racing game to listen to my own music, or a podcast. It’s how racing games are meant to be play in my opinion. I do wish there were bunch of licence songs to listen to while in race, and again, please let make weeb cars in your future games. I know F1 2020 has a livery editor, but IDK if I can put images in there.

So lets start with the gameplay and I’ll get the styles I didn’t like out of the way first. Compared to all of the other starter cars, the lowest level of Endurance cars are extremely fast and a bit harder to handle. While the same argument can be put across for something such as OpenWheel, there it feels better because you know there all the cars are different. Here, in everything else, you start in Road cars, and build your way up to race in the super fast cars. So it kinda feels a bit harder to start out in Endurance. Also everything is at night, and it kinda feels weird, since the game doesn’t have a day to night cycle, and races don’t usually last longer than 10 min, so it kinda feels unnecessary, especially with lack of visibility and all other styles taking place at daytime .

​The drift challenges in tuner are super hard in my opinion. Then again I hate drifting challenges in games, so I won’t talk about it because that would make me stupidly mad.

Touring cars are basically stock cars for all the Americans out there, but unlike NASCAR, we race on race tracks and street circuits instead of ovals. It’s honestly really fun, as these feel like stock cars with the volume turned up, and not being forced to turn a hard left.

Before you can race, you have to qualify, and there are 3 extra championships points for qualify first here, which can make all the difference here, because there are 2 races to do! This also goes for OpenWheel as well, just with out the 3 points in Qualifying and the reverse grid that happens in the 2nd race. It’s honestly fun to race around circuits such as Brands Hatch and Istanbul Park in these cars. That’s all I can say about it sadly, as I don’t really watch BTCC, WTCC or DTM, so all my knowledge is an outsider’s knowledge, so I can’t really say anything about tactics.

Tuner has 2 types of races, the drift challenges as I talked about earlier, and time trials/races. These revolve around you taking muscle and what in game are called “Jam” cars, and driving them around the track as fast as you can. I personally find the muscle cars, such as the Dodge Charger to be a bit unstable due to the amount of power in them, but the Jam cars, such as the Nissan Sliva are pretty fun to use, and the variety of cars in the Jam category is astounding. Oh I should mention how the career mode works.

So basically, once pick a style of racing, you get a choice to go to a team, where the difference are the amount of XP you earn, and how much you be able to set up your car. You have a rival to beat, but most of the time, you will want to try and beat Ravenwest Motorsport, so focus on them. I will say that this does affect the replay of the career mode quite a bit as I just feel like I need to beat RavenWest… and yea my job is done. I mean we have a lot of IRL brands here, such as Intel and Monster Energy, so why not try to make them top contenders as well?

Street racing here is mostly focused on the city, as you race places such as Barcelona and Dubai, where the surface is constantly changing, and the width of the roads can change at a moments notice. This is honest my 2nd favorate style because racing all all the different surfaces is really fun, especially when you feel it through the controller.

But now, let’s get to OpenWheel.

Open-Wheel is the racing style basted on Formula 1 or Indycar if you are American, and it’s the best type of racing this game has to offer in my opinion. The race feels really fast as you go around tracks like Istanbul Park, Brands Hatch and Yas Marina circuit. It also helps that the cars feel better to control with a controller! This goes for all of them, even the Endurance class. We need more sim style games that feel good to play with a controller on PC!

Overall, I can recommend this game, especially given that the new GRID game is still getting DLC, and will probably be getting a updated version later on. I think that game, as is, is really fun, even the parts that I don’t like that much here is probably just me complaining a bit too much admittedly, as they have their followings! Play this. please. You can get this on PS3,360, Steam and Humble Bundle.

So, that was fun! Let me know if I should look at more racing games here, preferably ones that let me weeb up my car. Got a good few ideas on content, so stay tuned!

But for now, thanks for reading and I will see you guys next time.

Written by Nana Marfo
Grid:Autosport(C)Codemasters